Intel Tuesday showcased its ‘Project Alloy’ based virtual reality headset at the Intel Developer Forum (IDF16) at San Francisco. The headset, significantly different from the current generations of VR headsets as claimed by the company, is based on Intel’s RealSense technology. The company will offer the Alloy hardware and open APIs for the ecosystem, to developers and partners to create their own branded products from the Alloy design, in 2017.
Besides Intel is also partnering with Microsoft to develop Windows based content for Alloy devices.
At the IDF16 Intel CEO Brian Krzanich coined a new term called merged reality, that according to him, is notches above of augmented reality and virtual reality.
“When sight and computing come together, it gives the device the ability to understand and respond to its environment,” said Brian Krzanich, Intel’s chief executive, at IDF2016, the company’s annual gathering of developers.
The Alloy virtual reality headset operate without the pesky cords dangling from the device connecting to the computer. The computing power is located in the Alloy Head-Mounted Device (HMD), which allows the user to experience VR untethered. This gives the user a free range of motion with 6 degrees-of-freedom across a large space. This, combined with collision detection and avoidance, enables the user to utilize physical movement to explore a virtual space.
The cameras and the sensors required for the virtual reality are attached to the headset itself and is not dependent on setting up any external sensors or cameras around the room.
Intel had announced its virtual reality project in March this year.